Synopsis
Game Masters Journey is a discussion podcast for GMs and players of tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex often uses Dungeons & Dragons as an example, but many of the topics are relevant to all RPGs. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for GMs creating their own setting.
Episodes
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GMJ 212: Hinterlands of Elandria 06: Fire by Night
04/03/2018 Duration: 02h37minThe heroes defend the people of Dianara's Rest from a vicious attack.
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GMJ 211: Behind the Screen 07: Running Session 2: The Hinterlands
01/03/2018 Duration: 57minLex discusses the ins and outs of running the second session in his latest D&D campaign, Hinterlands of Elandria.
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GMJ 210: Hinterlands of Elandria 05: Wining & Dining
26/02/2018 Duration: 03h57sThis episode follows the PCs as they spend a week in Dianara’s Rest. Each character pursues their own and the party’s goals in their own way, and hilarity ensues.
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GMJ 209: Strongholds, Followers & More with Matthew Colville
23/02/2018 Duration: 01h20minMatthew Colville rejoins Lex on the show today to discuss his upcoming D&D 5th edition supplement, Strongholds & Followers. This long-awaited tome is just part of Matt’s Kickstarter campaign, Strongholds & Streaming. The campaign is also providing some awesome gemstone dragon miniatures as well as studio space so Matt can produce a high-quality actual play of his next campaign.
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GMJ 208: Hinterlands of Elandria 04: Dianara's Rest
22/02/2018 Duration: 02h48minHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.
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GMJ 207: DMG Chapter 3: Random Encounters
19/02/2018 Duration: 01h42minLex continues his exploration of the Dungeon Master's Guide with discussion of random encounters from chapter 3. He discusses how, why and when to use random encounters, and he explains how they don't really have to be random at all. A better term to describe how Lex, at least, uses these types of encounters is "flexible encounters".
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GMJ 206: Hinterlands of Elandria 03: The Last Village
14/02/2018 Duration: 02h46minHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.
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GMJ 205: Hinterlands of Elandria 02: The Hinterlands
14/02/2018 Duration: 02h41minHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.
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GMJ 204: Hinterlands of Elandria 01: Into the Wilds
05/02/2018 Duration: 02h35minHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.
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GMJ 203: Hinterlands of Elandria Prelude 7: Manny as Lerissa
29/01/2018 Duration: 01h26sThis is the seventh prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Manny about his character, Lerissa, the tiefling glamour bard.
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GMJ 202: DMG Chapter 3: Creating Encounters
22/01/2018 Duration: 01h38minToday Lex returns to his exploration of the DMG with a discussion on creating encounters.
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GMJ 201: Hinterlands of Elandria Prelude 6: Craig as Quincy
15/01/2018 Duration: 01h09minHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.This is the sixth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Craig about his character, Quincy, the human hunt cleric of Dianara.
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GMJ 200: DMG Chapter 3: Creating Adventures
09/01/2018 Duration: 01h36minLex returns to his exploration of the Dungeon Master’s Guide with a discussion of the first part of chapter 3: Creating Adventures. Lex covers the elements of a great adventure, running published adventures versus adventures of your own creation, location-based adventures, event-based adventures, mysteries, intrigues, framing events, moral quandaries, side quests and more!
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GMJ 199: Hinterlands of Elandria Prelude 5: Danielle as Gitfirhan
31/12/2017 Duration: 36minHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.This is the fifth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Danielle about her character, Fir, the fire genasi wizard.
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GMJ 198: Hinterlands of Elandria Prelude 4: Brett as Wahl Part 2
29/12/2017 Duration: 50minHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.This is the fourth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Brett about his character, Wahl, the aasimar paladin.
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GMJ 197: Hinterlands of Elandria Prelude 3: Steve as Maligar
27/12/2017 Duration: 46minHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.This is the third prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Steve about his character, Maligar, the half-night-elf bard.
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GMJ 196: Hinterlands of Elandria Prelude 2: Phoebe as Bryn
22/12/2017 Duration: 56minHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.In this episode, Lex gets together with Phoebe to discuss her character, Bryn, and her place in the world and adventure.
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GMJ 195: Hinterlands of Elandria Prelude 1: Brett as Wahl Part 1
20/12/2017 Duration: 01h43sHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.In this episode, Lex gets together with Brett to discuss his character, Wahl, and his place in the world and adventure. This is the first prelude of the campaign.
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Game Master's Journey 194: Conversation with a New Game Master
14/12/2017 Duration: 02h05minListener-GM Ali Buck joins Lex on the show to discuss her experiences as a new GM.
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Game Master's Journey 193: Enhance Your Worldbuilding with Anthropology
05/12/2017 Duration: 01h14minMartin Hébert, a professor of anthropology, joins Lex to talk about how anthropology can help us create more realistic and more interesting cultures and worlds for our RPGs. They discuss some of the most common mistakes made by worldbuilders, and they tell you how you can avoid making those mistakes yourself.