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A peak behind the scenes into the creation of the new cooperative tactical combat, evolving campaign game. (Gloomhaven)
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Synopsis
The inspiration?What if someone handed you a formula that would define the next set of games that you developed. Sure those games are playable, and variations on the theme still bring enjoyment. But some of the challenges of the formula that has been followed up to this time, is that there is a kind of play-your-card-roll-the-dice. In those other games, sometimes these it feels more like the luck of draw and the dice dominate the game – not the player skill and certainly not the long term player skill. What’s unique?Gloomhaven understands the formula perfectly, and then chooses to break it, bend it, and come up with something different and new. If Gloomhaven were a character it might be a dwarf, climbing over the castle walls of all the existing games, to reach the borderlands and dig up new gold… This new gold comes in the gaming mechanisms, deep story, and evolving campaign play style of Gloomhaven. Who are the makers?Make no mistake about it, when I spoke with Isaac, I really got that he