Master Plan

Master Plan #49: Pacing Mechanics part 1, Refresh Scale

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Synopsis

Ryan sits down for another episode, this one kicking off a series about pacing mechanics. To start off, he talked about there being some broad, different types of pacing mechanics, and focuses on one in particular: the "refresh scale" mechanics -- those that happen then resources are expended in order to regain them. This idea traces back to old school D&D, but people have done interesting things with it since -- including the recent edition of D&D and Dirty Secrets. To end, he talks a touch about a pitfall with designing these mechanics that he ran into when working on Mythender and urges others to consider avoiding. Games Mentioned: A Penny For My Thoughts by Paul Tevis Dungeons & Dragons Fourth Edition Dirty Secrets by Seth Ben-Ezra The Shadow of Yesterday by Clinton Nixon The Solar System by Arkenstone Publishing Other Mentions: Who are those Narrative Control guys? This episode is sponsored by RPGNow.com. Running time: 25:45 / File size: 17.7M Discuss this episode on the forums