Master Plan
Master Plan #46: Designing Epic-Scale Games with Josh Roby Part 2, and Power of Names
- Author: Vários
- Narrator: Vários
- Publisher: Podcast
- Duration: 0:21:55
- More information
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Synopsis
On this episode, we continue the discussion with Josh Roby about making epic-scale games, with the third of three points: respect, from the point of view of a game respecting its own epic conceit and NPCs respecting epic-scale PCs. Josh also gives an interesting answer to Ryan asking about how his previous master plan is coming along. Afterward, Ryan talks about "the power of names" -- exploring an idea that the names we give terms in our games have a dramatic impact to how well they're understood, illustrated by two counter-examples he's recently come across in other games and one in Mythender. Josh Roby: Kallisti Press Agora: how shall we live? Thread on Story-Games about Agora Sons of Liberty Full Light, Full Steam Part 1 of this interview Other mentions: Mythender Dogs in the Vineyard The Shreyas mentioned in the interview is Shreyas Sampat, designer of Mist-Robed Gate Dungeons & Dragons Fourth Edition Dirty Secrets by Dark Omen Games Actual Play thread by Jesse Burenko for Dirty Secrets This