Game Master's Journey

  • Author: Vários
  • Narrator: Vários
  • Publisher: Podcast
  • Duration: 385:13:28
  • More information

Informações:

Synopsis

Game Masters Journey is a discussion podcast for GMs and players of tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex often uses Dungeons & Dragons as an example, but many of the topics are relevant to all RPGs. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for GMs creating their own setting.

Episodes

  • GMJ 152: DMG Chapter 1: A World of Your Own

    03/05/2017 Duration: 01h24min

    Lex begins a discussion of the first chapter of the Dungeon Master's Guide with an exploration of the core assumptions of the published D&D settings and how you can alter them to create a world that’s truly unique. Lex accompanies this with an introduction to his own homebrew D&D world of Primordia and how he's approached these core assumptions. Finally, Lex talks a bit about his continuing journey in designing the god, pantheons, portfolios and domains of Primordia.

  • GMJ 151: DMG Introduction: Knowing What Your Players Enjoy Most About the Game

    18/04/2017 Duration: 55min

    This week Lex begins an in-depth exploration of the Dungeon Master’s Guide. He spends some time discussing the different aspects of a roleplaying game and how you can engage players who enjoy those different aspects.

  • Game Master's Journey 150: Preparing for a D&D Session

    10/04/2017 Duration: 02h14min

    Lex discusses how he prepared for an upcoming D&D session. He explains how he took a problem encounter and used it as an opportunity to reinforce the themes of the campaign and further the goals he has for this particular session and the campaign overall.

  • Game Master's Journey 149: Writers as GMs, Running Improvisational Adventures & DM-PCs vs. NPCs

    03/04/2017 Duration: 01h01min

    Stephen Rhodes joins Lex to discuss the craft and art of running RPGs. They discuss the similarities & differences between writing for video games & running RPG adventures and Stephen points out yet another way that theater of the mind play is an invaluable tool in the improvisational GM’s toolbox. They also discuss the difference between a DM-PC and an NPC that travels with the party, how to know which side of that line you’re on, and how killing off a beloved NPC can be exactly what your story needs.

  • Game Master's Journey 148: Maybe You Should Add Game Master to your Resume

    27/03/2017 Duration: 01h13min

    Stephen Rhodes joins Lex on the show today to talk about how being a Game Master helped him get where he is today as a writer for Ubisoft Games. They also discuss writing & publishing RPG adventures, the pros & cons of class-based games, their thoughts on the ultimate RPG super-system, insights on starting a new campaign, & techniques for running RPGs for both new and veteran players.

  • Game Master's Journey 147: D&D Beyond, Initiative Variants & Balancing House Rules

    22/03/2017 Duration: 01h30min

    Lex discusses D&D Beyond, a new online tool for players and DMs. He also discusses how cutting words interacts with initiative rolls, a few initiative variants and using potions. He gives thoughts to consider when making house rules or rules variants—there’s more to it than what makes sense logically. Finally, he gives an update on his upcoming D&D adventure, The Trickster’s Labyrinth.

  • GMJ 146: PHB Chapter 10 & Appendices: Spellcasting, Conditions & Exhaustion in D&D 5th Edition

    14/03/2017 Duration: 02h14min

    This week Lex concludes his in-depth discussion of the D&D Player's Handbook with an exploration of the spellcasting, conditions and exhaustion rules.

  • GMJ 145: PHB Chapter 9: D&D Combat Rules

    06/03/2017 Duration: 02h16min

    Lex launches into an in-depth discussion of the combat rules of D&D. If you have any questions about the rules, or you'd just like a refresher, this is the episode for you.

  • Game Master's Journey 144: Teaching New Players & Tips for New GMs

    27/02/2017 Duration: 01h26min

    Today I continue my series on the Roles of the GM. In this episode we discuss the GM as a teacher. As GMs we often find ourselves teaching players a new game, or even teaching players who’ve never played an RPG before. I give you strategies to set yourself up for success and ensure your players come back for more. I also give some tips specific to teaching 5th edition D&D to new players, and finally I give some tips for new GMs preparing to run D&D for the first time.

  • GMJ 143: PHB Chapter 8: Food & Water, Descriptive & Interactive Roleplaying, Resting & Downtime

    21/02/2017 Duration: 52min

    I continue my discussion of chapter 8 of the PHB. We’ll talk about food & water, & interacting with objects. We’ll also discuss social interaction and the difference between descriptive and active roleplaying. I have some thoughts on how you can encourage more immersive active roleplaying from your players. Finally, we’ll go over resting and downtime activities.

  • GMJ 142: PHB Chapter 8: Travel, Movement, Falling, Suffocation, Vision & Light

    14/02/2017 Duration: 01h01min

    I begin discussing chapter 8 of the Player’s Handbook, Adventuring, which includes travel pace, special types of movement, activities while traveling, falling, suffocating, vision and light.

  • Game Master's Journey 141: D&D Product Replacement & How RPGs are Good for Us

    07/02/2017

    Today I’ll discuss an excellent Ted talk I saw about how playing RPGs like D&D is good for us. Before that, I’ll discuss Wizards of the Coast’s product replacement policy for D&D fifth edition. Their website is misleading, and the process is much easier than you may have been led to believe.

  • GMJ 140: PHB Chapter 7: D&D Ability Scores & When to Call for a Check

    31/01/2017 Duration: 01h16min

    I dig into chapter 7 of the Player’s Handbook and discuss ability checks. I tell you how you can determine which ability and skill to use for a check and how to assign the DC for a check. I also touch on helping, group checks, encumbrance, and hiding in combat. Finally, I provide some insight on how to know when to ask for a roll, and when not to.

  • GMJ 139: PHB Chapter 6: Multiclassing & Feats in D&D

    24/01/2017 Duration: 01h50s

    Today I discuss multiclassing & feats in D&D fifth edition. These are two optional rules that you can use (or not use) to tailor your game to get exactly the experience you’re looking for.

  • GMJ 138: PHB Chapter 5: Using Tables, Variant Rules, Equipment & Living Expenses

    17/01/2017 Duration: 01h29min

    I discuss chapter 5 of the PHB—Equipment. You might be surprised how many gems are in this chapter, including some decisions you can make about how to customize your game. Before that, I have another update to episode 136's discussion of the alternate encounter rules in the Unearthed Arcana.

  • GMJ 137: The GM as Rules Arbiter and PHB Introduction & Chapter 1: Using the Random Height & Weight Table

    10/01/2017 Duration: 01h16min

    As game masters we wear many hats, and there are a lot of skillsets involved. Today I discuss the GM as rules arbiter. When it comes to the rules of an RPG, the buck stops at the GM. Most RPGs have a rule zero which gives the GM ultimate authority when it comes to the rules, not the books or developers of the game. Second, I will begin a series of segments in which I will dig into the PHB and DMG. If you’ve been asking for episodes on how to play and/or run RPGs, this is for you! Hopefully I’ll tease out some gems from these books you didn’t even know were there.

  • Game Master's Journey 136: Building D&D Encounters using the Unearthed Arcana

    30/12/2016 Duration: 01h09min

    Today I’ll discuss an alternative method for building encounters for D&D that Wizards has provided in the Unearthed Arcana. After some playtesting, I’ve found this method to be easier and work better than the method presented in the DMG. It’s also not nearly as confusing or involved as it may seem. I also discuss the dangers of getting too used to adjusting encounters on the fly instead of designing them correctly to begin with. Finally, I give some pointers on creating a legendary version of a non-legendary monster to throw at your PCs.

  • Game Master's Journey 135: Volo's Guide to Monsters

    25/12/2016 Duration: 43min

    Today I give a complete review of Volo's Guide to Monsters, the latest supplement for Dungeons & Dragons fifth edition.

  • Game Master's Journey 134: Bringing NPCs to Life & House Rules

    14/12/2016 Duration: 01h15min

    In this episode I’ll discuss a trick I use to help me bring my NPCs to life or even create an NPC on the fly during play. I’ll also share with you a house rule I’ve been deliberating for D&D. It’s turned out to be a great example of some of the perils of making house rules.

  • Game Master's Journey 133: Bringing Strongholds & Followers from 1st Edition to 5th

    08/12/2016 Duration: 01h15min

    This week I discuss Limitless Adventure's 5th edition products and Kickstarter. I also discuss strongholds and followers from Advanced Dungeons & Dragons 1st Edition and share some of my thoughts on how I will bring these rules into 5th edition for use in my homebrew world, Primordia.

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